Social gaming has grown exponentially in the wake of the ever connected world of the internet, with more and more potential players coming online literally every day. Gone are the days when this term meant that people had to be physically present at a table, in a living room, or LAN party to play a game together, now they can do so from practically anywhere on the planet with people around the world.
Card games such as poker and blackjack used to be a face to face deal, either through playing at home or at casinos but these can be played anywhere with anyone. Similarly, board games and miniature wargaming, and branded variants of them, have spun off of the tabletop and onto devices everywhere with players tossing their dice and making their moves electronically.
Players who are at their consoles connected to a television can play multiplayer games, and speak or type to their team mates and opponents, ranging from MMORPGs where thousands upon thousands of players are connected to the same server and interact with one another as they meet in passing to team battles in fast paced shooters and racing games. While the MMORPG genre boasts hundreds of thousands or million of players per game, the names that most players know are the ones that allow for smaller interactions, such as match time limited through smart matchmaking that developers have created. A new ability is to share triumphs, videos, and pictures to the friend connected media of your choice.
Additionally, there are now games that can be played while connected through social media, the most well known being Facebook's platform which allows sharing of activities, resources, and more directly to the walls and inboxes of friends who both do and do not play. It also lets players connect with strangers and become friends through a mutual love for a common pastime. These range from massive online casino experience using table and card games as well as slots through a whole plethora of puzzle, skill, and passive games.
Perhaps the most notorious of this type of user to user contact through games are those that span multiple platform types that can be played casually from home on a desktop or laptop and then picked up and played on the go thanks to smart phones and tablets. All a player needs is an internet connection and an account with their media in order to be able to take their social gaming anywhere.